The game Bloodborne (previously, previously, previously) has a feature known as the Chalice Dungeon (some spoilers in that link, and throughout). Chalice Dungeons are procedurally generated content that allows a player to explore unique challenges, pieced together from a large pool of possible room combinations (similar to a rogue-light). In Chalice Dungeons, intrepid hunters face new enemies, find new items, and experience new boss fights not seen in the main game. However, due to the fact that Bloodborne is a PS4 exclusive, hackers have yet to crack into the game to find whatever secrets might be held within unexplored chalices. A group of hunters, nicknamed Tomb Prospectors, have dedicated themselves to the exploration of this mysterious part of the game (link is directed to Reddit). Patricia Hernandez, writing at Kotaku, has a profile of the group with a little more info about their quest to uncover Bloodborne's last secrets.
Duckfeed.tv is a frighteningly prolific videogame and pop culture podcast network founded by Gary Butterfield and Kole Ross. Though best known for the Dark Souls/Bloodborne podcast Bonefireside Chat and the 'video game bookclub' Watch Out For Fireballs, the network also includes shows about bad games, D&D monsters and 90s music videos. Duckfeed has so many ideas for podcasts they even have a podcast devoted to podcast ideas. The network also hosts sites like Hex Crank (Kole's survival horror blog) and the inevitable Youtube and Twitch channels.
Understanding the Sublime architecture of Bloodborne situates the setting of From Software's PS4 game in art history, drawing on everyone from Michelangelo to Michael Graves to the Mannerists.
From Software left fantasy for horror, and the results are mind-blowing. More detailed analysis and spoilers below the jump. WARNING! THIS POST CONTAINS MAJOR SPOILERS FOR THE GAME BLOODBORNE. IF YOU HAVEN'T PLAYED THIS YET AND WOULD LIKE TO, IT SPOILS SOME COOL REVEALS LATER IN THE GAME! LIKE EVEN MOUSING OVER URLS COULD SPOIL STUFF - BE WARNED. [more inside]
The brainchild of Hidetaka Miyazaki and his team at From Software, the Souls games have gained a rabid cult following over the past few years. The newest spiritual successor Bloodborne (trailer 1, 2) has been out for a couple weeks now, and it's received stellar reviews across the board. It might very well be the best in the series, reconfiguring the dense gameplay in surprising ways and offering up an intricately-realized Victorian gothic world. Tim Rogers has written a lengthy, articulate, spoiler-free (in a narrative sense) analysis of Bloodborne's design - You Are the Experience Points. [more inside]
“On the other hand, I see advantages to having a smaller team, a smaller, more conceptual project. Why do I say that? I get down to the details when it comes to direction — the story, the art and everything. I’m a pretty anal person. I tinker with every little thing. In five or 10 years, my guys aren’t going to want to work with me. At that point, maybe it will be smarter for me to work on my own little idea.” Hidetaka Miyazaki, the director of the Souls series of games, talks to the LA Times about his philosophy of design, and his future in games. The article references his upcoming project, a spiritual successor of the Souls series, Bloodborne. [more inside]
A year ago, Microsoft was crucified in the press for the PR fiasco of the Xbox One, with rival Sony winning thunderous applause for its PS4 by simply maintaining the status quo. But after doing a
360 180 on its hated policies, Redmond is attempting to close the gap with the most valuable package deal since The Orange Box.
A remarkable feat of engineering, Halo: The Master Chief Collection will feature on a single disc the complete HD-remastered campaigns of Halos 1-4 alongside Ridley Scott's Nightfall, the Halo 5 beta, and the holy grail of Xbox gaming: every last one of the series' 100+ multiplayer maps in a single unified matchmaking system incorporating the original engines, gameplay mechanics, and idiosyncrasies of each.
Ten years after Halo 2 (and four years after MS shut the taps), IGN suspects a plan by 343 to rekindle (and data-mine) Bungie's magic for an uncertain Halo 5, while Eurogamer welcomes the return of what it calls online FPS's peak. [More reaction: NeoGAF - Ars Technica - Reddit]
Bungie, meanwhile, stood with Sony to showcase its upcoming Destiny, the vaunted space epic that will beta this summer before facing its revamped forerunners later this year. More E3 coverage: Microsoft (5min) - Sony (5min) - Nintendo (airing noon EST) - SW: Battlefront - AC: Unity - MGS5: The Phantom Pain - Evolve - No Man's Sky - The Order: 1886 - Sunset Overdrive - Grim Fandango - Bloodborne - Arkham Knight - Scalebound - Mortal Kombat X - The Division - LittleBigPlanet 3 - Inside - Uncharted 4 - Crackdown